Reinforcement learning and AI reading list
CS 294 Computer Games Reinforcement Learning and AI Reading List
Artificial Life papers
- "Evolving Virtual Creatures"
K.Sims, Computer Graphics (Siggraph '94 Proceedings), July 1994, pp.15-22.
- Bruce Blumberg and Tinsley A. Galyean,
"Multi-level Control for Animated Autonomous Agents: Do the Right Thing...Oh, Not That..",
In: "Creating Personalities for Synthetic Actors", pp74-82, 1997.
- Kenneth B. Russell and Bruce Blumberg,
"Behavior-Friendly Graphics",
In "Computer Graphics International",
44-xx,
1999
- "Artificial life for computer graphics," D. Terzopoulos, Communications of the ACM, 42(8), August, 1999, 32-42.
- "Perception and learning in artificial animals," D. Terzopoulos, T. Rabie, R. Grzeszczuk, Artificial Life V: Proc. Fifth International Conference on the Synthesis and Simulation of Living Systems, Nara, Japan, May, 1996, 313-320
- "Artificial fishes: Autonomous locomotion, perception, behavior, and learning in a simulated physical world," D. Terzopoulos, X. Tu, R. Grzeszczuk, Artificial Life, 1, 4, December, 1994, 327-351
Cute Tricks for Good State Representations
Reinforcement Learning Papers
- Leslie Pack Kaelbling, Michael L. Littman, and Andrew W. Moore, ``Reinforcement Learning: A Survey,'' Journal of Artificial Intelligence Research, Volume 4, 1996.
- A.Y. Ng, H.J. Kim, M. Jordan, and S. Sastry. Autonomous Helicopter Flight via Reinforcement Learning, Neural Information Processing Systems, December 2003.
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PEGASUS: A policy search method for large MDPs and POMDPs, Andrew Y. Ng and Michael Jordan. In Uncertainty in Artificial Intelligence, Proceedings of the Sixteenth Conference, 2000.
Methods applied to games